Greatclub: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: blunt Greataxe: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: slashing Nodachi: Attack speed: 2 - Bonuses available: Strength, agility - Damage type: slashing Greatsword: Attack speed: 2.1 - Bonuses available: Strength, stamina, spirit - Damage type: slashing Shortspear: Attack speed: 2 - Bonuses available: Strength, agility, stamina - Damage type: piercingĬlub: Attack speed: 1.8 - Bonuses available: intelligence, spirit, strengh - Damage type: blunt Scepter: Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt Katana: Attack speed: 1.5 - Bonuses available: Strength, agility, spirit - Damage type: slashingĪxe: Attack speed: 1.7 - Bonuses available: Strength, agility, stamina - Damage type: slashing Sword: Attack speed: 1.6 or 2.0 - Bonuses available: Strength, stamina, intelligence - Damage type: slashing Wielding a shield increases Physical Defense and Magic Defense +200, and Max HP and Max MP +350.ĭagger: Attack speed: 1.4 - Bonuses available: Strength, agility, intelligence - Damage type: piercing Increases damage for Triple Slash, Whirlwind Slash, Rapid Strike, Overwhelm, Wallop, and Shadowsmite +7%. Increases Attack Speed +10% when equipped with one-handed weapon. Wielding a two-handed weapon increases Melee/Magic skill damage and heal amount +5%. Meele classes must have strenght and rangeds must have agility (only leather)īut not only your armor choice is limited but weapons too Magic damage dealer need intellect so can't be in leather So as u can see as a healer u must wear cloth to get spirit Plate stat variations: Stamina + Strength + Intelligence Leather stat variantions: Stamina + Strength + Agility The duration of the effects of control reduced by 30%.Ĭloth stat variations: Stamina + Intelligence + Spirit Chance to interrupt casting when hit by an enemy is reduced by 50%. Chance to interrupt casting when hit by an enemy is reduced by 50%.Ĭloth 7/7: Cast time reduced by 4%. Also decreases duration of Trip -20%Ĭloth 4/7: Cast time reduced by 4%. Leather 7/7: Increases Attack Speed* and Evasion +3%, bow skill range +3m, and Melee/Ranged Citical Rates +5%. Increases the range of all bow skills +2m. Leather 4/7: Increases Attack Speed and Evasion +3%. Also decreases duration of Stun and Shackle -20%. Plate 7/7: Increases Defense +3% and max health +5%. The bonus is gained when 4 of your equipment is of one type and is upgraded to a strong buff when all 7 are the same type. Leather 60% p.def 60% m.def = 120% total def (best for pvp cuz of balanced def)Ĭloth 20% p.def 100% m.def = 120% total defĮach armor type offers bonuses for wearing that armor type. Plate 100% p.def 0% m.def = 100% total def (usless agints spellcasters) There are 3 types of armor in the game, usable by any character: I don't see why ppl worshiping archeage freedom cuz u are ♥♥♥♥♥♥♥ limited but it's usless on u sure u can't wear leather or plate as a mage in wow cuz it's would give u adventage cuz in wow armor types have much more variant Why? Like in many other mmo for examle world of warcraft as a warrior u can use all kind of armor and weapon but u must be in plate and with axe,sword or mace u can wear cloth,leather,stafs etc. So many times i heard ohh that's so cool u can do watherver u want u can be a mage with plate bla bla bla. Why i start this discussion? well i am just pissed off a little and thats make me feel better )
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